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Forums - Sony Discussion - GT5 gets stunning leaked replay footage!

slowmo said:
Icyedge said:
slowmo said:
Icyedge said:
Im surprise aout all the negative comments. This vid, old built or not, 2d trees or 3d trees, or whatever, still looks better than all videos I saw from other racing games on console. Would someone be kind enough to post a vid that shows a better looking racing title on console? Im not a professional when it comes to racing titles so I would appreciate if someone can enlighten me, I want to understand some comments.

http://www.youtube.com/watch?v=-GWzft9GwEk

Thats a fairly big jump in terms of track detail imo, if you love GT and cannot praise any other driving game then don't bother clicking the link please its not worth wrecking a thread for (directed at anyone, not Icyedge lol).

Your actually right, ive just watch both videos and yes theres more detail on the forza one. Like other people stated its the car that looks very polish in GT5. Strangely, I have the impression that the color, model and texture looked more realistic (less computer created) on the GT 5 vid tho even if they have less detail, what do you think of this impression? Im not pro towards racing game, I hardly play them for more than a couple of hours at friends house.

I honestly think the cars of GT5 look much more realistic than Forza 3 but the tracks spoil that immersion sometimes when you look at screenshots or replays where the camera pans out and doesn't hide some of the flaws.  Lets face it though, this is a driving sim game so the graphics when you're behind the wheel matter most and in this case I think GT5 will be a step ahead of Forza (not massive but enough to hear people gloat for months).  I think the excessive lighting actually helps the realism of GT5, will be interesting to see the cars at night and in more overcast conditions to see how their lighting model works. 

 

Yes your right, the lighting seems to help the game look realistic. lol about the differences will make people gloat for months, I think your right, but same thing would happen if the game would be on another console ;).



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Hehe GT5 Is Making a "few" Lose a lot Of Sleep

OT
The Game is Gorgeous! Cannot Wait to see the Final Build!



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Judging by these comments people will be blown away when they play the final build



haha looks great all i want now is the game in my hands




Sorry lestatdark, eggs2see has it. You are right about the swaying being the drivers trying to heat up the tyres, along with the small burn outs. Its also to heat up the brakes, as racing brakes don't work very well then cold
(particularly ceramic brakes). But hot clean rubber is the grippiest rubber. Yes they will pick up dirt on the warm up lap, although hopefully the track will be fairly clean after all the practise and qualifying sessions. But they don't go out of their way to pick up dirt, as it makes the tyres less grippy.

Waron, if you are going to criticise a racing game AI, at least try and learn what you are talking about. They drive the optimal line because its the optimal line, ie the fastest, which is what drivers want to be. Its the line that allows the faster corner speeds with the steadyiest cornering loads, maximising tyre longevity and preserving grip. The only time a driver might deviate from the optimal line is if the driver in front is slower and going onto a different line will either improve his front downforce being out of the dirty air from the car ahead, or maybe force the other driver to make a mistake when they try to cover, ie braking too late or going too wide.



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eggs2see said:
lestatdark said:
eggs2see said:
lestatdark said:
waron said:
lestatdark said:
waron said:
i hard to say that graphics looks good when the only thing that looks good there are cars. let's wait for vids from city or more detailed tracks and with some weather effects or different time of day cause it's not that hard to make the game look good when you have clear blue sky and very simple track to render with no backgroud.

looks like that big change in AI was complete BS to me - cars still drive in the same line except that on straight parts of the track they drive left and right all the time.

Dude....they do that in real life for the warm up lap only... I guess you stop watching races when they actually start racing?

do they do that like drunks driving from one side of the road to the other in so organized way that team gymnasts could learn a thing or two. it's the exact same AI but this time they ride sideways ALL THE TIME.

 

"gt5 cars are >>>> forza 3 cars
but so far forza 3 tracks >>>>> gt5 tracks"

did you considered the fact that each Forza 3 car can be visually tunned while from what we know there won't be any visual tunning in GT5 - it's easier to render a better looking car if it's one model(especially that only few will have very limited demage in GT) than making car models that will allow changing many parts of them and each part have to work with different cars.

to me best looking racing games still are PGR4, Grid, Dirt 2 and Forza 3 - who cares that cars look great when tracks are so bad compared to them that they simply distract you? each of those 4 games are great in every visual part(especially Grid and Dirt 2) and that makes them better looking games. also if we're talking about Nuburgring then there's no better game than PGR4, just ride a bike or car on that track during rain in this game - holy shit!

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O

Lol, no way.. dirt and gravel is the enemy of grip, they try and avoid the dirty area's.  You will see in F1 (i don't know if they do it in other racing also) that the drivers will run wide of the racing line after a race to collect the marbles (rubber) to add weight, but this is for parc ferme as the cars have to weigh a certain amount or they will be disqualified. Just for future reference ;)

On the warm up lap, they do accumulate dirt and gravel. This is to maximize the effect of adherence when the wheels start spinning on the start up, as they rev up to 18K-20K RPM, otherwise, the wheels would just spin in place, creating burnouts.

What you're refering to, is the post race gravel accumulation, where they do the entire post-end race lap on the "dirty" part of the track, to accumulate gravel to add to the weight of the F1 car. 

Ugh.. rev limit is 18000 this season just so you know.  But dude please, just listen to me on this one i know what im talking about, the cars DO NOT collect dirt and gravel before a race on purpose, this would not help them off the launch this would infact hurt them, all f1 cars do on the warm-up lap is do skids to warm the tyres, mostly the rears

Yes, and when they skid around, do they not go into the "dirty" parts of the track and pick up gravel at the same time? 

During the mid-90s the technique for warming up was do short burst accelerations and strong decelerations on straight paths, avoiding escaping the optimal racing line. Even in some 2000 championships, this technique was still used. Nowadays, they just use the swaying technique.

I concede that I may be wrong in the aspect of picking up dirt on purpose, but they do pick it. They could change to a more efficient heating technique to avoid that, to have clean hot rubber for the optimal grip.

Anyway, we can be here arguing all night long. My original argument with waron and his claim that following an optimal line is not real life was BS still stands because that's exaclty what any racing pilot do. 



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lestatdark said:
eggs2see said:
lestatdark said:
eggs2see said:
lestatdark said:

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O

Lol, no way.. dirt and gravel is the enemy of grip, they try and avoid the dirty area's.  You will see in F1 (i don't know if they do it in other racing also) that the drivers will run wide of the racing line after a race to collect the marbles (rubber) to add weight, but this is for parc ferme as the cars have to weigh a certain amount or they will be disqualified. Just for future reference ;)

On the warm up lap, they do accumulate dirt and gravel. This is to maximize the effect of adherence when the wheels start spinning on the start up, as they rev up to 18K-20K RPM, otherwise, the wheels would just spin in place, creating burnouts.

What you're refering to, is the post race gravel accumulation, where they do the entire post-end race lap on the "dirty" part of the track, to accumulate gravel to add to the weight of the F1 car. 

Ugh.. rev limit is 18000 this season just so you know.  But dude please, just listen to me on this one i know what im talking about, the cars DO NOT collect dirt and gravel before a race on purpose, this would not help them off the launch this would infact hurt them, all f1 cars do on the warm-up lap is do skids to warm the tyres, mostly the rears

Yes, and when they skid around, do they not go into the "dirty" parts of the track and pick up gravel at the same time? 

During the mid-90s the technique for warming up was do short burst accelerations and strong decelerations on straight paths, avoiding escaping the optimal racing line. Even in some 2000 championships, this technique was still used. Nowadays, they just use the swaying technique.

I concede that I may be wrong in the aspect of picking up dirt on purpose, but they do pick it. They could change to a more efficient heating technique to avoid that, to have clean hot rubber for the optimal grip.

Anyway, we can be here arguing all night long. My original argument with waron and his claim that following an optimal line is not real life was BS still stands because that's exaclty what any racing pilot do. 

it's still shown during actual race and not test lap and that's the problem so don't try to make a reason or some stupid "design choice" BS - it's still "let's all drive in a straight line without actual racing" AI.



Looking amazing! :D Hope it comes before or after my Fall term starts cuz I want to spend a good ole time with this one

and Waron: How the hell do you know that this is part of the actual race and not a warm up lap? :S I didn't even consider it's NOT a warm up lap cuz it looks that obvious or have you really not seen races that much?



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Waron seriously, please stop posting in this or any other thread that has anything to do with racing because you dont have a clue about any aspect of it.



waron said:
lestatdark said:
eggs2see said:
lestatdark said:
eggs2see said:
lestatdark said:

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O

Lol, no way.. dirt and gravel is the enemy of grip, they try and avoid the dirty area's.  You will see in F1 (i don't know if they do it in other racing also) that the drivers will run wide of the racing line after a race to collect the marbles (rubber) to add weight, but this is for parc ferme as the cars have to weigh a certain amount or they will be disqualified. Just for future reference ;)

On the warm up lap, they do accumulate dirt and gravel. This is to maximize the effect of adherence when the wheels start spinning on the start up, as they rev up to 18K-20K RPM, otherwise, the wheels would just spin in place, creating burnouts.

What you're refering to, is the post race gravel accumulation, where they do the entire post-end race lap on the "dirty" part of the track, to accumulate gravel to add to the weight of the F1 car. 

Ugh.. rev limit is 18000 this season just so you know.  But dude please, just listen to me on this one i know what im talking about, the cars DO NOT collect dirt and gravel before a race on purpose, this would not help them off the launch this would infact hurt them, all f1 cars do on the warm-up lap is do skids to warm the tyres, mostly the rears

Yes, and when they skid around, do they not go into the "dirty" parts of the track and pick up gravel at the same time? 

During the mid-90s the technique for warming up was do short burst accelerations and strong decelerations on straight paths, avoiding escaping the optimal racing line. Even in some 2000 championships, this technique was still used. Nowadays, they just use the swaying technique.

I concede that I may be wrong in the aspect of picking up dirt on purpose, but they do pick it. They could change to a more efficient heating technique to avoid that, to have clean hot rubber for the optimal grip.

Anyway, we can be here arguing all night long. My original argument with waron and his claim that following an optimal line is not real life was BS still stands because that's exaclty what any racing pilot do. 

it's still shown during actual race and not test lap and that's the problem so don't try to make a reason or some stupid "design choice" BS - it's still "let's all drive in a straight line without actual racing" AI.

*Sigh* It's pretty much pointless to argue with you, as you have no idea how races progress or how other Sim racers games progress too. Let's give your "theory" a chance then. Show us any video of a real life race or any replay of a sim game in which cars do that during actual race.



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