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Forums - Sony Discussion - GT5 gets stunning leaked replay footage!

waron said:
lestatdark said:
waron said:
i hard to say that graphics looks good when the only thing that looks good there are cars. let's wait for vids from city or more detailed tracks and with some weather effects or different time of day cause it's not that hard to make the game look good when you have clear blue sky and very simple track to render with no backgroud.

looks like that big change in AI was complete BS to me - cars still drive in the same line except that on straight parts of the track they drive left and right all the time.

Dude....they do that in real life for the warm up lap only... I guess you stop watching races when they actually start racing?

do they do that like drunks driving from one side of the road to the other in so organized way that team gymnasts could learn a thing or two. it's the exact same AI but this time they ride sideways ALL THE TIME.

 

"gt5 cars are >>>> forza 3 cars
but so far forza 3 tracks >>>>> gt5 tracks"

did you considered the fact that each Forza 3 car can be visually tunned while from what we know there won't be any visual tunning in GT5 - it's easier to render a better looking car if it's one model(especially that only few will have very limited demage in GT) than making car models that will allow changing many parts of them and each part have to work with different cars.

to me best looking racing games still are PGR4, Grid, Dirt 2 and Forza 3 - who cares that cars look great when tracks are so bad compared to them that they simply distract you? each of those 4 games are great in every visual part(especially Grid and Dirt 2) and that makes them better looking games. also if we're talking about Nuburgring then there's no better game than PGR4, just ride a bike or car on that track during rain in this game - holy shit!

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O



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waron said:
lestatdark said:
waron said:
i hard to say that graphics looks good when the only thing that looks good there are cars. let's wait for vids from city or more detailed tracks and with some weather effects or different time of day cause it's not that hard to make the game look good when you have clear blue sky and very simple track to render with no backgroud.

looks like that big change in AI was complete BS to me - cars still drive in the same line except that on straight parts of the track they drive left and right all the time.

Dude....they do that in real life for the warm up lap only... I guess you stop watching races when they actually start racing?

do they do that like drunks driving from one side of the road to the other in so organized way that team gymnasts could learn a thing or two. it's the exact same AI but this time they ride sideways ALL THE TIME.

 

"gt5 cars are >>>> forza 3 cars
but so far forza 3 tracks >>>>> gt5 tracks"

did you considered the fact that each Forza 3 car can be visually tunned while from what we know there won't be any visual tunning in GT5 - it's easier to render a better looking car if it's one model(especially that only few will have very limited demage in GT) than making car models that will allow changing many parts of them and each part have to work with different cars.

to me best looking racing games still are PGR4, Grid, Dirt 2 and Forza 3 - who cares that cars look great when tracks are so bad compared to them that they simply distract you? each of those 4 games are great in every visual part(especially Grid and Dirt 2) and that makes them better looking games. also if we're talking about Nuburgring then there's no better game than PGR4, just ride a bike or car on that track during rain in this game - holy shit!

I would assume cars models would matter more than track detail

you really should play Afrika rather than lost your time on this thread.



Time to Work !

Reasonable said:
Looks pretty good. I never get why people would want 3D trees over 2D trees though. It's a driving sim. The second you add more off-track detail you're going to pay for it elsewhere whether the car models, number of cars, or other options (on console that is).

First and foremost I want the cars, lighting, handling and everything to do with the driving to excel. Everything else is much less important IMO.

Note this isn't a knock at Forza as such. It's a very good game. My view is simply Forza would be even better with 2D trees and say more cars or whatever else they could add (that affects driving and the look of the cars) if they dropped some of the detail.

I don't need 3D trees, but if they only use 2D ones, they better make sure there are not shown from above in replays and so on, because they look pretty ridiculous from that perspective.

To make the graphics look less sterile they should add some real particle effects and braking marks. Those shouldn't use to much power, but add a lot to immersion in my opinion.



Icyedge said:
slowmo said:
Icyedge said:
Im surprise aout all the negative comments. This vid, old built or not, 2d trees or 3d trees, or whatever, still looks better than all videos I saw from other racing games on console. Would someone be kind enough to post a vid that shows a better looking racing title on console? Im not a professional when it comes to racing titles so I would appreciate if someone can enlighten me, I want to understand some comments.

http://www.youtube.com/watch?v=-GWzft9GwEk

Thats a fairly big jump in terms of track detail imo, if you love GT and cannot praise any other driving game then don't bother clicking the link please its not worth wrecking a thread for (directed at anyone, not Icyedge lol).

Your actually right, ive just watch both videos and yes theres more detail on the forza one. Like other people stated its the car that looks very polish in GT5. Strangely, I have the impression that the color, model and texture looked more realistic (less computer created) on the GT 5 vid tho even if they have less detail, what do you think of this impression? Im not pro towards racing game, I hardly play them for more than a couple of hours at friends house.

I honestly think the cars of GT5 look much more realistic than Forza 3 but the tracks spoil that immersion sometimes when you look at screenshots or replays where the camera pans out and doesn't hide some of the flaws.  Lets face it though, this is a driving sim game so the graphics when you're behind the wheel matter most and in this case I think GT5 will be a step ahead of Forza (not massive but enough to hear people gloat for months).  I think the excessive lighting actually helps the realism of GT5, will be interesting to see the cars at night and in more overcast conditions to see how their lighting model works. 



Wow it looks great, i hope they release it soon.



 

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Cross-X said:

Gran Turismo 5 will be King of Racing. Nuff Said.

 

If you leave out Kart racing games, isn't it still King of Racing?  So, I would say that it likely better to say "Gran Turismo will STILL be King of Racing".

I found the video real good here.  Of course, the fact I am looking at it from the perspective of being a console racer, has me looking with more scrutiny that I would if I wasn't sure.



lestatdark said:
waron said:
lestatdark said:
waron said:
i hard to say that graphics looks good when the only thing that looks good there are cars. let's wait for vids from city or more detailed tracks and with some weather effects or different time of day cause it's not that hard to make the game look good when you have clear blue sky and very simple track to render with no backgroud.

looks like that big change in AI was complete BS to me - cars still drive in the same line except that on straight parts of the track they drive left and right all the time.

Dude....they do that in real life for the warm up lap only... I guess you stop watching races when they actually start racing?

do they do that like drunks driving from one side of the road to the other in so organized way that team gymnasts could learn a thing or two. it's the exact same AI but this time they ride sideways ALL THE TIME.

 

"gt5 cars are >>>> forza 3 cars
but so far forza 3 tracks >>>>> gt5 tracks"

did you considered the fact that each Forza 3 car can be visually tunned while from what we know there won't be any visual tunning in GT5 - it's easier to render a better looking car if it's one model(especially that only few will have very limited demage in GT) than making car models that will allow changing many parts of them and each part have to work with different cars.

to me best looking racing games still are PGR4, Grid, Dirt 2 and Forza 3 - who cares that cars look great when tracks are so bad compared to them that they simply distract you? each of those 4 games are great in every visual part(especially Grid and Dirt 2) and that makes them better looking games. also if we're talking about Nuburgring then there's no better game than PGR4, just ride a bike or car on that track during rain in this game - holy shit!

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O

Lol, no way.. dirt and gravel is the enemy of grip, they try and avoid the dirty area's.  You will see in F1 (i don't know if they do it in other racing also) that the drivers will run wide of the racing line after a race to collect the marbles (rubber) to add weight, but this is for parc ferme as the cars have to weigh a certain amount or they will be disqualified. Just for future reference ;)



im not a big fan of racing games.... tho i like the look of GT games wont b buying it bt they always sell well!!!



eggs2see said:
lestatdark said:
waron said:
lestatdark said:
waron said:
i hard to say that graphics looks good when the only thing that looks good there are cars. let's wait for vids from city or more detailed tracks and with some weather effects or different time of day cause it's not that hard to make the game look good when you have clear blue sky and very simple track to render with no backgroud.

looks like that big change in AI was complete BS to me - cars still drive in the same line except that on straight parts of the track they drive left and right all the time.

Dude....they do that in real life for the warm up lap only... I guess you stop watching races when they actually start racing?

do they do that like drunks driving from one side of the road to the other in so organized way that team gymnasts could learn a thing or two. it's the exact same AI but this time they ride sideways ALL THE TIME.

 

"gt5 cars are >>>> forza 3 cars
but so far forza 3 tracks >>>>> gt5 tracks"

did you considered the fact that each Forza 3 car can be visually tunned while from what we know there won't be any visual tunning in GT5 - it's easier to render a better looking car if it's one model(especially that only few will have very limited demage in GT) than making car models that will allow changing many parts of them and each part have to work with different cars.

to me best looking racing games still are PGR4, Grid, Dirt 2 and Forza 3 - who cares that cars look great when tracks are so bad compared to them that they simply distract you? each of those 4 games are great in every visual part(especially Grid and Dirt 2) and that makes them better looking games. also if we're talking about Nuburgring then there's no better game than PGR4, just ride a bike or car on that track during rain in this game - holy shit!

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O

Lol, no way.. dirt and gravel is the enemy of grip, they try and avoid the dirty area's.  You will see in F1 (i don't know if they do it in other racing also) that the drivers will run wide of the racing line after a race to collect the marbles (rubber) to add weight, but this is for parc ferme as the cars have to weigh a certain amount or they will be disqualified. Just for future reference ;)

On the warm up lap, they do accumulate dirt and gravel. This is to maximize the effect of adherence when the wheels start spinning on the start up, as they rev up to 18K-20K RPM, otherwise, the wheels would just spin in place, creating burnouts.

What you're refering to, is the post race gravel accumulation, where they do the entire post-end race lap on the "dirty" part of the track, to accumulate gravel to add to the weight of the F1 car. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
eggs2see said:
lestatdark said:
waron said:
lestatdark said:
waron said:
i hard to say that graphics looks good when the only thing that looks good there are cars. let's wait for vids from city or more detailed tracks and with some weather effects or different time of day cause it's not that hard to make the game look good when you have clear blue sky and very simple track to render with no backgroud.

looks like that big change in AI was complete BS to me - cars still drive in the same line except that on straight parts of the track they drive left and right all the time.

Dude....they do that in real life for the warm up lap only... I guess you stop watching races when they actually start racing?

do they do that like drunks driving from one side of the road to the other in so organized way that team gymnasts could learn a thing or two. it's the exact same AI but this time they ride sideways ALL THE TIME.

 

"gt5 cars are >>>> forza 3 cars
but so far forza 3 tracks >>>>> gt5 tracks"

did you considered the fact that each Forza 3 car can be visually tunned while from what we know there won't be any visual tunning in GT5 - it's easier to render a better looking car if it's one model(especially that only few will have very limited demage in GT) than making car models that will allow changing many parts of them and each part have to work with different cars.

to me best looking racing games still are PGR4, Grid, Dirt 2 and Forza 3 - who cares that cars look great when tracks are so bad compared to them that they simply distract you? each of those 4 games are great in every visual part(especially Grid and Dirt 2) and that makes them better looking games. also if we're talking about Nuburgring then there's no better game than PGR4, just ride a bike or car on that track during rain in this game - holy shit!

Do you know why real life races have that warm up lap and why they do that semi-synchronized swaying around?

It's to warm up the tyres so that they have maximum adherence for the start up and for the first laps. Also, they go into the parts of the tracks where it has accumulated dirt and gravel to add some extra weight to ensure that the tyres don't skid around on the start.

If you pay any attention to real life racing, you see that the majority of all drivers follow the same exact line and path on the tracks, hence why there's a "clean" part of the track, where the rubber accumulates and the dirt dissipates. That line is considered the "optimal" line.

You see it everywhere, from F1 to Super GT, WTCC, JPGT, Moto GP1, Le mans, you name it. 

Your claim that the A.I in GT is BS because it always tries to follow the optimal line is itself BS, because in every SIM racer you play, that's exactly what the computer does. Race Pro, GTR2, Forza, Gran Prix, Gran Prix Legends, GT, because that's how racers are made in real life.

As for the rest of your comment....are you talking to yourself ? o.O

Lol, no way.. dirt and gravel is the enemy of grip, they try and avoid the dirty area's.  You will see in F1 (i don't know if they do it in other racing also) that the drivers will run wide of the racing line after a race to collect the marbles (rubber) to add weight, but this is for parc ferme as the cars have to weigh a certain amount or they will be disqualified. Just for future reference ;)

On the warm up lap, they do accumulate dirt and gravel. This is to maximize the effect of adherence when the wheels start spinning on the start up, as they rev up to 18K-20K RPM, otherwise, the wheels would just spin in place, creating burnouts.

What you're refering to, is the post race gravel accumulation, where they do the entire post-end race lap on the "dirty" part of the track, to accumulate gravel to add to the weight of the F1 car. 

Ugh.. rev limit is 18000 this season just so you know.  But dude please, just listen to me on this one i know what im talking about, the cars DO NOT collect dirt and gravel before a race on purpose, this would not help them off the launch this would infact hurt them, all f1 cars do on the warm-up lap is do skids to warm the tyres, mostly the rears