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Forums - Gaming Discussion - Piracy, which is worse?

 

Piracy, which is worse?

Video Games 33 30.84%
 
Movies 16 14.95%
 
Music 43 40.19%
 
Softwares 15 14.02%
 
Total:107

Do you mean highest by worst or worst effect or where it's the least excusable or what?



Try to be reasonable... its easier than you think...

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Definitely music.



they're all equally as bad/wrong



Hephaestos said:
FaRmLaNd said:
Film.

Why? Because I work in the industry!

wasn't 2009 the best year ever for the film industry revenues?

 

oh yeah piracy hurts the film industry a lot...

Hehe. Too true.



I say music because my favorite band is a group called "Collide". They're not that famous but with people pirating music all the time, it makes it hard for them and even other small bands to make any money so they can continue making music. It's sad :(



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Part of it would depend on your definition of "worst" (not worse, for that matter). In volume, it's easy- the music industry. The files are small and plentiful.

But I look at harm to the industry, in which I have to say none of the above, really. My answer is 'niche markets'. Of the 4 listed, video games are the most niche, so I vote for that. But I would say that piracy of things like, anime, are worse. As someone who is an anime fan, I've watched piracy kill the industry, both abroad and in Japan. (Japan's exports to eastern Asia are down 90% since online "fansubs" took off.) Other niche markets also are worse than games, but so many of the "fans" don't care; they think they're entitled to what they want for free. The category will never go away, they think. Well, it will, if it's not economically viable. And those theives (I see it as theft of intellectual property) are only going to kill it faster...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

I would say music. It is the easiest to pirate and it has the most widespread piracy.

As for whether music piracy really hurts the artists, honestly I don't know enough about the music industry to really say. But from what I understand, when you sign a record label, you have to sign for X amount of albums that you owe to the company. If your music sell like shit, I would assume that the record label reserves the right to terminate your record contract prematurely. After all, the record label is the one that is funding your music production.

Everyone always says "bands make their money from concerts and merch, not music sales!" True. Bands get a pittance for each album/track they sell. But music sales do matter. Because if your music can't sell for shit after the record label invested so much money into album production, your music video production, airplay payola, marketing, etc. what incentive would the record label have to keep you on board? Yeah it's true that the vast majority of music albums are unprofitable and it's not necessarily true that you'll get dropped by your label if your first album is unprofitable. But that's true with video games as well. ie. Dead Space 2.

In a way, the music industry is a lot like the game industry. They are both hits-driven industries. Game publishers churn out a whole bunch of big-budget video games every year. Most of them will lose money while a minority of them will make money and (hopefully) make up for the losses incurred by the unprofitable games. The music industry is the same way. No matter how much record labels invest in production, music videos, airplay payola, marketing, etc. the vast majority of albums will be unprofitable while a minority will be profitable and (hopefully) make up for the losses incurred by the unprofitable music albums. Both the game industry and the music industry are very risky.

That all said, it must be said that the games industry is even more risky than the music industry. Producing a Lady GaGa album is loads cheaper than producing a big budget HD video game. And unlike music, where there is always the look out for the new "next big thing" (making it very worthwhile for Lady GaGa's record label to take a chance on her back when she was still new), gamers tend to be sequel whores. Gamers may not want to admit this to themselves but most gamers are sequel whores. They mostly just want to buy the same old damn games over and over again. It's hard for new IPs to break out. That's why Activision is making all kinds of money milking franchises like CoD, Guitar Hero, etc. while EA lost money on Mirror's Edge, Dead Space, Dante's Inferno, etc. If gamers are really serious about their desire for new IPs, they would buy new IPs. But that doesn't seem to be the case. Most gamers want established sequels, not so much the new IPs. Some new IPs go on to be successful but most are financial failures.



They are all pretty bad. Piracy on consoles are pretty bad like Wii, DS, PSP, Xbox 360, PC but there are ways to stop it like banning people and using codes for games etc.
Music is just impossible to stop since everyone listens to music and don't want to buy music. Also, it is so easy to download music a cavemen can do it.
Movies make like 99% of there money from the theater. DVDs and Blu-rays don't make that much money because people think buying movies are useless. You watch it once and you never watch it again.



I'd have to say video games, as they hurt the companies the most. I mean many bands make most of their profit on merchandising and shows. Movies, usually make their money off the box office. There is no back up way for the video game companies to make money like the other two have.



PSN ID: KingFate_

Galaki said:
V-r0cK said:
stealing

Piracy is copyrights infridgement, not stealing. Get your facts straight.


no it's stealing get your facts straight. It's just a different form of stealing.