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Glad to see positive reviews but I don't think reviews will boost sales. This is going to be a word of mouth type "game". Maybe advertising can assist, but it's hard to showcase something like this in a 30 second commercial. As an early access adopter, it's a blast for creative types but the learning curve is pretty steep. I haven't even touched music.

My criticisms are:
-Too few tutorials
-Ambiguous thermo limits (explodes when you get to ~25 puppets - WHY? TELL ME ABOUT THESE HIDDEN LIMITS) - apparently there are more details in release version now but I haven't checked.
-Help me optimize. If you know I am using too many unique assets, why don't you tell me that?

That being said...I think I worked on creating a bomb that explodes for like an hour. AN HOUR for something very basic, and it was so fun. I really cannot explain it other than to say you're empowered to use the tools to do whatever you want.

Protip: Use assets other people have created. You'll never be able to put together anything meaningful creating all of your own stuff. Just eats up too much time and there are many talented folks out there who have probably already created the thing you wanted and have made it available to you.