Chazore said:
Oh god that reminds me exactly of DBZ Kakarot, in the mission where you play as Vegeta on Namek vs Freiza. You're supposed to fight him like he does in the anime, but in the anime he naturally loses to Freiza, because well, he's OP, yet in the game you can finish him so damn fast that the next cutscene will play. That wasn't really supposed to happen at all, since Freiza was supposed to naturally beat vegeta, and a few youtube reviewers I've watched point this out, and find it a bit glaring that it can even happen. The devs should have made that fight one that you cannot win, but not that I'm saying it has to be difficult, but one that you canonically cannot win. Like RDR2 with Dutch, you can't kill him because he's supposed to die in RDR1, since it's canonical and makes sense. Honestly, I really hope that next gen zombie games allow a little more creativity with killing zombies, because as of right now, all we can do is rely on a headshot or slicing the head/legs off completely. We've seen enough years of the Walking dead to know what you can do to incapacitate the dead, and I'd love to see us be able to be more creative next gen, rather than doing the 7 headshots and they're dead sort of thing that we currently have now. I'm pretty sure L4D allows for one hit kill headshots with most of it's arsenal. Yeah, the tank controls weren't all that accurate and it added to the tension, and the fact that you couldn't always line up a good shot, and event times where the enemy was off-screen, so you could miss a bunch of times, but now we've got third person over the shoulder controls, we're allowed to be more precise than ever, yet we're not being rewarded with said precision. What really sucks about this, is that the mod is PC only. We saw mod support with the likes of Fallout 4/Skyrim SE on consoles, but it seems to have just stopped with those two games. I'd hope that next gen allows for more mod support, because mods like these can be must haves for some people (I know I absolutely want this mod, as it'll make my experience more fun and actually immersive). |
Want to make the game harder consider Leon is a newbie and Redfield is a civilian, so make their hand shakes a lot so it is hard to aim the head and then you'll shoot the torso more. Sure with time you'll learn how to time and control that shaking but at least it would make sense.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."