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Chazore said:
DonFerrari said:

I cringe with the 10 headshots and enemy still doing fine. I can accept that you may need 2 or 3 shots on the knee to down an enemy, but over 2 HS to kill is wrong. Sure make bullets less available but sponge zombies (you take 3 hits wherever it is you die, 10 HS on regular zombie and he is still coming) is BS that just serve to both make you always be starving (because the more bullets you have the less damage you do) and also trap you when Mr. X is circling you.

Yeah, the fact that head-shots mean next to nothing in the game, really burnt me out with the fun factor quite quickly. I even figured out it was actually better for me to shoot them a few times in the leg, then walk away, but even then they'd still get up or crawl around forever. Capcom just didn't give any rhyme or reason with how their zombies acted. In Night of the living dead, we're told a "bullet to the head", everyone knows what that means, and the movie and it's sequels executed it perfectly. With REmake 2, we see a cutscene with Leon saving Claire, by shooting a single bullet to a zombie's head, killing it instantly. In the game, that never seems to even work, so you're instantly given the suspension of disbelief.

It's like Capcom borrowed from old zombie movies and general zombie fantasy lore, but they decided to not read the important pages. I know some people like to claim "it's their game, it's theirs to do with as they wish", but here's the thing:

Capcom does not own the lore on zombies.

They've made a game featuring zombies, but they also act exactly like the sort you see in the oldest of zombie films. The only part they scrubbed out, was actually the most important part to zombie lore, which is basically crippling their head, in order to fully kill the being. I mean we got this with other Resi titles too, like Resi 4-6, with beings that could withstand multiple body shots, but also headshots too, despite having either exposed muscle or decaying flesh. Like, your eyes are telling you "decayed flesh=very brittle/weak skin=easy to damage", yet the game is telling you: "decayed flesh=4 layers of solid steel", and it doesn't even make any sense.

I'm so glad a modder actually made this though, and that they've provided options for us to either make life easier or harder, instead of actually going with making it harder by default (mod originally started out as just hard, but they listened to user requests). Now I can finally play the rest of the game, knowing a headshot is a headshot, and I could even try ramping up the difficulty if it feels too easy for myself (though I rarely do that, unless it's an ARPG).

Yep it is one of the biggest immersion break in gaming when cutscene vs gameplay are very different. Like on some games you can take 3 dozen slashes without any consequence but a single small cut in a cutscene and you are fucked. Also that enemy when you play him you destroy, but your party is OHKOed in cutscene by same enemy.

For RE2 the game was made for you to avoid all enemies that aren't bosses, you are supposed to give couple shoots on the leg if necessary to escape or collect stuff, if you want to be safe after you make it drop on the floor you cut the legs (in the library that is quite necessary because of the bookshelf puzzle and later Mr. X making it worse). RE2 is so dumb on the headshot that even on easiest it still takes several shoots on the head.

The tank control was better on this part because you could believe that you weren't really giving a good HS, it could miss or hit the side of the head, but when you can aim and see you hit perfectly 4 times it is moronic. Even bosses when their weakness is exposed take more damage.

And Capcom could make these 2 special modes available, like they have for DMC "Dante Must Die" and "Heaven or Hell". Let people play the game in different ways add value.



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