Mr Puggsly said:
Lol yeah What is old game design concept? Infamous:SS and Killzone didnt have openworld's with hundreds of NPCs. Its actually more valid to say PS3 and 360 couldnt handle something like Dead Rising 3 and 4. That actually was open world with tons of NPCs. Titanfall was a terribly optimized game, period. It didnt hold 60 fps and it was 768p I think with underwhelming graphics. Halo MCC looks better with 360 assets and effects. Also does a better job at resolution and performance. Watchdogs actually looked pretty good compared to many other early 8th gen games. Did you actually play a 7th gen version? They're playable but look and run awful. Most importantly, you're neglecting Battlefield 4 and Hardline. Those games still look great inspite of beimg multiplat. CoD AW also looked great. It was the last time that series held 60 fps well on a base X1 and PS4. Then there was Shadow or Mordor. 8th gen was the lead and looked great for the time. Meanwhile 7th gen got trash ports. |
John Lineman from Digital Foundry has spoken about how future games "design " will be held back, hampered and limit by current gen tech if games design for cross gen.
I’m not fully onboard with this myself. The extremely underpowered CPUs in last-gen consoles can have ramifications on design. More importantly, games that did appear on 360 and XO required separate teams with their own budgets. Titanfall 360 was a huge undertaking, for instance
— John Linneman (@dark1x) January 12, 2020
What MS is proposing here is removed from that - the game would need to be fully scalable and that means certain design decisions will need to be made that take older HW into account. There won’t necessarily be a separate port studio doing it this time.
— John Linneman (@dark1x) January 12, 2020
Yes. It was likely more difficult. Yet, in this case, last-gen CPUs are so slow that they can have a huge impact on certain design decisions. Freeing developers of the Jaguar cores is a good thing but it will depend on the type of game.
— John Linneman (@dark1x) January 12, 2020
Many games from last gen already prove this, many games came as cross gen games look bad event on PC and PS4/Xbox One thanks to old hardware limit the potential.
games like Watchdog, Titanfall etc.
Battlefield 4 was design using PC not PS3 nor Xbox 360. If games were design using Xbox One then Xbox series X will just look plain ugly with just better resolution and better frame rates . If games are designed using Xbox series X and then scaling down will probably better instead using Xbox One as standard. But still some aspect on Xbox Series X will still be held down due to parity on game design across Xbox platform.
That's why New 3DS games has games has that cannot playable on old 3DS hardware , or perhaps PC has certain minimum requirement on it, because the games was build upun new foundation and new hardware. You can scale down games but you cannot scale up game design based on low spec machine.
Last edited by HollyGamer - on 13 January 2020