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Wii U with no gamepad, and launch it 1 or 2 years sooner.
Sell the gamepad separatelly latter(about the actual wii U launch), along with the launch of zumbi U, nintendo land and etc.

Pros:
-No change in hardware architecture from the initially planned.
-solve the main wii U problem: the need to use the gamepad. That hurted getting games, developers said that port to wii U was as easy as porting to x360, but they dindnt know what to do with the gamepad. Some games was developed with this gimmick in mind. And even games that didnt used the gamepad was critisized by specialized media. (man, every game could be made without gamepad, from splatoon from mario maker, zumbi U, etc, had versions for consoles that didnt have the wii U gamepad)
-No confusion of being an accessory of wii, it is just the wii successor.
-Get Wii Late games as crossgen titles. Maybe HD versions of Zelda SS, Xenoblade, DKCR, MP9...
-Probably more third party games, because started early and the gamepad point.
-Use the market of wiimote+ to help to sell the console, the real experience with motion control (that they didnt deliver on wii).
-Get the last breath of wii sales potential.