VAMatt said:
I've been using VR since Rift dev kit 2. Astrobot is the best VR game I've played. PSVR does a great job with it. PSVR does not do a good job in theatre mode. The screen door effect ruins the experience. I've never watched a movie in the higher-end units. But, I'm skeptical that even those are good enough for movies right now. But, I agree that this is theoretically a good use of VR. The tech just isn't there yet. As I've mentioned other times in VGC, the coolest experience I've had in VR was watching ba liveoxing match on my Samsung Gear VR. I felt like I was sitting in the front row. That experience convinced me that VR will be a great way to experience sporting events. However, due to resolution and screen door effect limitations, even high end VR only works for things that take place in a very small area right now. Basketball will be good soon, I think. But, we're a good ways from being able to follow a baseball game or golf in VR. Those sports currently look terrible. The time will come though that we'll all be sitting behind home plate, courtside, and on the 50 yard line. |
Well I'm comparing watching 3D movies on TV with glasses (and we know the problems with it, bluriness, it needing a very fixed head position and smaller screen). On PSVR you get 300" equivalent at under 6' distance, can watch laid down or any position, image is quite clear, etc. But yes it need to improve.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."