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Pemalite said:

Todays AMD Radeon GPU's are capable of Ray Tracing.
They just don't have dedicated Ray Tracing cores to handle the task, that is likely the differentiator for next gen verses AMDs current hardware offerings.

Not as much as RT capable if it compared to GPU with  dedicated RT cores.  

Pemalite said:

What optimizations specifically?

PC gets optimizations too.
In short, the 8th gen consoles really aren't doing anything that I wouldn't expect from the PC equivalent hardware.
I.E. Xbox One X is around the same as a Radeon RX 580/590 in terms of image quality.

is there any equivalent of jaguar on PC? Consoles are build to run at  lower spec and lower clock speed to match mainstream setup on PC
 so it can have affordable price on the long run. Optimization is actually is a thing to maximize consoles system . Lower level API is exist even Vulcan  exist to imitate consoles level optimization.  You will not find a PC spec in 2013 to 2015  that can run games on par with 7850 but with tdp 200 watt and small form factor with less heat on 399 price point. 

Yes you can built similar spec or even better, but witch small form factor, less tdp, less heat, noise, lower price point. Is imposible 

Pemalite said:

Engines are significantly scalable.
Turn off Screen-space ambient occlusion, tessellation, scale back particle density and quality, reduce shadow map resolution, scale back texture filtering, mip levels and anti-aliasing, resolution and framerates and you can take a game that would run on the Xbox One X... And drop it onto the Switch which is 10x less performant, if not more.

Take Frostbite for instance, the same engine we are using today (Frostbite 3.0) looks absolutely stunning with Ray Tracing and all the bells and whistles on a high-end PC, but that same engine has the capability to scale down not only to the Xbox One without Ray Tracing, but also the Xbox 360, it will look like ass, but it can be done.

Engines like Unreal, Frostbite, Unity, CryEngine, idTech, NetImmerse/Gamebryo/Creation Engine have all proven their scalability, not just across multiple hardware generations, but having chunks of their rendering pipeline enhanced/rewritten to introduce new effects on current hardware too.

So why developer are not  making Battlefield One on Xbox 360 and PS3? Or using Frostbite on Switch for their latest Fifa games, instead they are using old engines from PS3/360 era.  

When we talking about game design is not just about graphic but physic, AI, load time, game design. 

Last edited by HollyGamer - on 06 December 2019