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Mr Puggsly said:
DonFerrari said:

And still wouldn't look better than Horizon, Spider-Man, TLOU2 or God of War on PS4Pro being 30% weaker.

Doubling the fps will take away from what is possible on IQ, be it resolution, effects or anything else.

You're missing the point, there are games that look great while doing 60 fps. Especially on Premium hardware.

Gears 5, BFV and the latest CoD are all great looking games even while doing 60 fps. Also, they all have higher resolutions on X1X than all the PS4 games you mentioned.

God of War has a 60 fps mode and I think it only affects the resolution. Its not locked at 60 fps probably due to lack of CPU power. Seems to stay around 45-60 fps from a quick glance at a VGTech video.

Edit: I just saw the DF video look at TLoU2 on Pro. Its 1440p, in theory they could lower the resolution for 60 fps. But its unlikely the CPU could maintain 60 fps. If next gen hardware has great CPUs, then hitting 60 fps will be easier with just a resolution compromise.

Also, games shouldn't have to scale back effects if they compromise resolution enough. But sometimes effects are scaled to use less CPU power, a big issue on 8th gen specs. Which should be less of an issue for next gen.

Nope, you miss the point. The graphics will look better if the choose 30fps instead of 60fps, that much is certain.

And none of the games you listed looks better than GoW, SM or TLOU2.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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