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Mr Puggsly said:
Hiku said:

Well that's the thing. It's easier to market impressive looking visuals than smooth framerate. 
Whether it's screenshots, posters or trailers. They go for what's more immediately eye catching. Which probably plays a big role in why so many developers tend to prioritize visuals, no matter how much power they get in a system. I don't expect things to change much in this regard with Scarlett and PS5.

But there are games that offer both impressive visuals and smooth frame rate. Especially on the X1X because it more often achieves 60 fps with 1440p-4K. Gears 5 for example has great visuals, 60 fps, and the resolution is high (1584p to 4K).

I think its worth considering any games that can function at 1440p-4K/30 fps on 9th gen hardware, should also be able to function at a lower resolution with 60 fps. Hopefully developers will let us choose in those scenarios.

I'm curious to see if there will be 9th gen games that are so visually cutting edge they only run at 1080p/30 fps. I don't think those experiences will have 60 fps options.

And still wouldn't look better than Horizon, Spider-Man, TLOU2 or God of War on PS4Pro being 30% weaker.

Doubling the fps will take away from what is possible on IQ, be it resolution, effects or anything else.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."