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Mr Puggsly said:
Technarchy said:
Scarlett needs to be able to run every single Xbox One X game at a rock solid 4K and 60fps. There can't be a drop of dynamic resolution or frame drops.

If Scarlett can't do that it will be underpowered out the gate. Nothing about an X1X game should be taxing on Scarlett.

I think its gonna take a massive GPU and CPU boost to make something like RDR2 4K/60 fps. Sometimes people forget doubling the frame rate is a huge drain on the GPU and CPU. The X1X only does 4K/30 fps (with dips) and it still averages $349-$399.

Gears 5 is well optimized and already built with 60 fps in mind. DF said its dynamic between 1584p-2160p, something like that could become 4K/60 fps more easily on Scarlett. I suppose Halo Infinite will also be 4K/60 fps.

My expectations aren't that high for Scarlett. I don't expect it to trounce X1X like you suggest because that sounds very expensive.

The Xbox One X was derived from inefficient and outdated technology though.. The foundations of which date back 8~ years for the GPU and 9~ years for the CPU. - Things have simply moved on from then.

There is a massive jump between what Polaris can do and what we will do with RDNA2 and there is a massive jump between AMD's Cat cores and Zen, even GDDR5 has been around for 10~ years.

2020 there will be a sizable jump, even if peoples infatuation with "flops" doesn't imply as such.

Scarlett and the Playstation 5 will be pretty impressive pieces of hardware... And there are several technologies that will define that console generation like hardware accelerated Ray Tracing.

Mr Puggsly said:

But given the option, I think I would always choose 1440p/60 fps. 1440p is already a sharp presentation. At that point 60 fps will have more impact on gameplay than 4K.

Instead I think visually demanding games are gonna be more like 1440p-1800p/30 fps. Which is fairly common on premium consoles right now. Not just because of CPU limitations, but 60 fps is also taxing on GPU.

Same. I will always choose 1440P/60fps with the visuals dialed up rather than 4k.

In saying that, even a 4k rendered game will look fantastic on a 1440P panel because of downsampling... Not all games implement good Anti-Aliasing, so it's a good bonus, Microsoft deserves allot of credit for pushing this in the console space in my opinion.

1440P though isn't a common resolution outside of the PC and mobile markets, it doesn't exist in TV land as far as I know, which will be Scarlett's primary market.




--::{PC Gaming Master Race}::--