The difference between AR and VR is a lot smaller than people think. Right now it's mostly the same idea just coming at it from different sides of the same problem.
It would be really nice if all the developers were to open up support for cross platform VR headsets. Like use a Valve Index, Rift on PS5 or use PSVR2 on PC.
They just announced Hololens 2 this year. It's a long ways from being released as a gaming accessory. It's main focus right now is Enterprise/industry uses.
Its a $3500 device right now.
It will probably be a few more Hololens versions before they really start going after a gaming market with it.
"It would be really nice if all the developers were to open up support for cross platform VR headsets. Like use a Valve Index, Rift on PS5 or use PSVR2 on PC. "
You would have to program the games for multiple VR headsets then, because some of them have differnt funktions or work differntly than others.
Overall you would put more stress/workload on the developers (say if they only made PSVR game) and you have certain vr headsets running at the lowest common demoninator then.
But I get your point, it would be nice if people that already had a occulus rift could just hook it up to a PS4, and just run it like a PSVR.
As a platform holder, I dont see much upside for sony to do this though.
I went and searched for a few videos of Halo Lense 2.
The graphics are kinda horrible at that stage,.....
If you think PSVR has low resolutions and renders with aliasing, its much worse on holo Lense 2 (going by videos).
Its neat though, the idea of storeing a virtual hologram in the real world, and being able to interact with it.
I still think most of its sales, will come from people just trying it for the "novelty" of it, in practical use, its probably gonna remain behinde VR (for gameing) forever.
>You would have to program the games for multiple VR headsets then, because some of them have differnt funktions or work differntly than others.
Game developers wouldnt necessarily have to do anything. This is a big part of what Valve have been working on with SteamVR. Developers can design their games without hardware in mind, and SteamVR can manage the headset instead.
Or, the headsets could be designed to send the tracking information over in an organized standard way.
>As a platform holder, I dont see much upside for sony to do this though.
Part of the problem is, is that VR headsets are kind of in a space between TVs and consoles. They should be able to work with anything like a TV but they are being handled like consoles and there are benefits to doing it that way (for both the platform holder and the user.)