By using this site, you agree to our Privacy Policy and our Terms of Use. Close
PotentHerbs said:
The posters on this site who have played good/great VR games:

What are your thoughts on the innovation VR can bring into gaming?

The ability to be free to investigate and try everything that comes naturally.
No more need for convoluted maps since you are in the 3D space and mapping it in your head comes naturally, thus spend less time getting lost.
Much easier to include vertical gameplay and things coming from the sides thanks to bringing peripheral vision into gaming.
Much easier to judge distances, make jumps, dodge projectiles, catch or hit things coming at you.
No more need for lengthy button map tutorials, simply do things as in real life.
Playfulness with perspective changes, suddenly being bigger or smaller makes a big impact in VR, not so much on a screen.
Game characters feel real, life size standing in front of you.

There's so much you can do in VR without needing any tutorial or button maps. Hide behind things, peer around things, look out of windows, under tables, over walls, throw things, shoot around or over things. Here's a bit of Blood and truth game play.

I'm putting the game to the test, trying everything, a lot still not very successful, but other things already work brilliantly. You can't move around much yet (it's glide to the next point with limited movement at each point, it's really meant to be played sitting, I was standing and moving around) and a lot of objects are inert. However the things that do work are intuitive and work very well. This was my first time playing it.

I'm also playing Borderlands 2 in VR with the aim controller and while that works very well, it's clear that its a screen game ported for use in VR and misses all the interactions that Blood and Truth has. It's x to talk, square to interact etc. It should be look at character and say hi to talk or simply make eye contact, and touch things to interact. Away with buttons.