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colafitte said:
DonFerrari said:

That takes a little from the tension. But will probably allow me to play a little longer sessions. Like when playing real resident evil the tension is so high at all moments (RE1 remake I got introduced to the crimson heads that I didn't know about because the Directors cut didn't have it so whenever I was passing in a hall I already cleaned before I was calm but on remake not so much, them RE3 had the Nemesis that all the time came to bash you, RE2 I didn't remember having the Mr. X but on the remake ow boy he do adds tension and worry on the weapon management and being worth or not killing all enemies in a room or running past it, also RE7 with not only the daddy but also the girlfriend showing up unexpected and fucking you). Should also mention the immortal Alien on Isolation that makes the game tense basically 100% of the time. These games 2h is enough for a need to a break and breath.

Well....It feels more like an ambush if you know what i mean, but you know things can go wrong anytime the moment it starts to rain. That what i meant losing the control. It usually happens when your defenses are down. So you're not tense everytime like in an horror movie. It's more like...being in a war scenario. Things can seem quiet and then...., boom, something happens and you enter alert mode and you have to improvise.

The game is purposedly relaxing during transversal, even the music popping in is trying to make you feel that way. The game wants to take you by surprise.

Change of pace and tension is good as well.



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