colafitte said:
Well....It feels more like an ambush if you know what i mean, but you know things can go wrong anytime the moment it starts to rain. That what i meant losing the control. It usually happens when your defenses are down. So you're not tense everytime like in an horror movie. It's more like...being in a war scenario. Things can seem quiet and then...., boom, something happens and you enter alert mode and you have to improvise. The game is purposedly relaxing during transversal, even the music popping in is trying to make you feel that way. The game wants to take you by surprise. |
Change of pace and tension is good as well.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."