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Conina said:
RolStoppable said:

An anecdote of a PS4 purchase doesn't hold much weight because the alternatives in that generation were very weak. Also, most PS+ subscribers don't download their free games. Even the highly popular Rocket League was downloaded by only about half of the subscribers at the time and that's the best case scenario. Download rates for other games can be expected to be (well) below 10% of active subscribers during any given month, so that's a few million people at best.

Do we have numbers for that? Or is it only an anecdote which doesn't hold much weight?

First year of PS4 if I'm not wrong Shuhei Yoshida said that a lot of the Indie Games even though were free people didn't download and many that did haven't opened the game.

Don't know how much it changed by this time.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."