RJTM1991 said:
I never asked you to, my man. I'm just stating my take here. The games share the same gameplay. There's usually Fire/Water/Desert areas. Shared items too. The story is almost identical in every entry. Shit, the characters are reincarnated in just about every game as well. With Mario, take Sunshine as a small example, it's essentially an enhanced Mario 64 remake. With Shine Sprites replacing Stars, and paint blots replacing paintings. Only thing that separates them is FLUDD. Once again Bowser is the Big Bad, but rather than battle him on a giant Star in the sky, you battle him on a giant Shine Sprite instead. Nintendo are innovators, can't deny that. They're the undisputed GOAT. |
I understand where you are coming from, but some of the conventions you are complaining about are what make an action RPG an Action RPG. Play the original Alundra ( the greatest 2-D action RPG ever IMO) it is a ALttP clone practically. The difference is Nintendo always brings a new twist into the fray. Story wise it is what it is, Zelda and Link reincarnate over and over along with Ganondorf. It is what drives the series forward people will either like it or they won't .
Platformers for the most part have always been collect a tons since Mario 64. I disagree on Sunshine, to me it was inferior to 64, but even then rellied on the water pack and challenges tailored around that. What makes Mario different from others is the diversity of challenges one has to accomplish in order to earn the Star, sunshine, power moon, etc.
Should I complain that in every Halo I have to shoot my way through the main story? Or that I have to cover and shoot my way through every Gears entry? Because those are general gameplay mainstays in their respective genres.
Last edited by SammyGiireal - on 19 September 2019