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curl-6 said:

On SNES vs Megadrive, another significant factor in the former's victory in the 4th gen was a little game called Donkey Kong Country.

Arriving somewhat late in the gen, it was a huge deal at the time with its mind-blowing pre-rendered graphics and next level soundtrack, and it was a major killer app for the SNES, giving it a real shot in the arm at a time when Sega was shifting their focus to new hardware.

When the Megadrive started lose momentum and peter out, the SNES keep steaming on beyond the release of the PS1 and Saturn, and DKC was a key game in keeping Nintendo's ageing 16-bit machine relevant.

It's worth noting that the game was also a collaboration with a then third party, Rare.

DKC is great, but didn't Nintendo already owned half of Rare?

I suspect DKC and its great performance may have influenced on they not putting CD. Also there are stories about Shigeru being jealous.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."