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Mr Puggsly said:
DonFerrari said:

3rd parties have a tendency of going the path of least cost and also keep both versios similar/parity. So they take the easiest way that is pixel bump. Anyway Halo Infinity will release on base X1 and we will take another 3-5 years before knowing what Halo would look/play if exclusive to 9th gen.

Is including higher quality textures really significant work though? Might just be some parity BS.

I look forward to seeing a Halo built for Scarlett. But that will probably just be another Halo with even more advanced visuals.

Could be parity, can't say and also I would agree texture itself wouldn't take much more work. But "4K" is the word of the moment so they will prefer to also have the marketing covered whenever possible. And without being a specialist I can at most image that perhaps the texture (that would need to be a change of all of them) needs some adjustment on other parts to keep it from hitting fps.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."