Shadow1980 said:
You are correct: The launch prices of new software in inflation-adjusted terms peaked in the 16-bit era. Disc-based games were initially expensive as well, though later on some PS1 games got to be pretty affordable. But in general, the cost of software has been trending downward over time. |
While technically true, this narrative just serves publishers to increase their ingame costs. Games might have become cheaper on their initial price but at the same time they lost content that has to be purchased separately. On top of that we have online subscription costs on consoles.
I'd say things have not really changed much as games can be cheap but they can also be pretty expensive, which is the same as in the earlier gaming years.
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