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AHYL88 said:
I've been reading through replies on this topic and I'd like to chime in; for those of you, how much of the distaste in Breath of the Wild is down to being so used to the same formula for almost 30 years? Is it (and I really don't like using this word) nostalgia fueling it? Is it the resistance to change? There's valid criticism for sure, but would you still be complaining if it was more of the same thing again?

It's kinda the awkward damned if you do, damned if you don't kind of situation.

Honestly, I don't find old formula to be that good either. Now, I love big dungeons with puzzle elements in them, they are staple of lot of old cRPGs, but while 3D Zeldas introduced similar concept and I really like them for that, they really lacked in exploration.

Unfortunatelly, Zelda with BotW went too far in opposite direction, with too much exploration (mostly meaningless due to awful reward system), instead of finding middle ground between exploration, narrative and dungeons.

Funnily enough, there's proven path to having balance of all 3, and that's semi-open world approach which allows for quite a bit of exploration while giving designers enough structure for more coherent narrative.