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Perhaps with some stretch of the imagination, the Wii added to more sales of Move controllers and perhaps gave Sony that little push to go ahead with Move instead of just sticking with the ps eye. The wii certainly inspired Kinect, and Kinect becoming a success also added to Sony adding a camera at launch which wasn't even used for anything other than broadcasting yourself.

However with camera's and move controllers already around, it was a lot easier / cheaper to add a vr headset. Sony had already done headtracking experiments since the Eye toy (it was even in GT5) so all the pieces were in place.

The Wii popularized motion controls. The success Move had from that kept the costs down. So while the Wii did not influence modern VR is how it works, it did pave the way in having a lot of hardware already out there for PSVR. For how it works, the influence was actually negative as a starting from scratch solution would have led to better tracking instead of re-using move. But for sales, definitely positive. A headset that required $600 to start would not have sold as many as PSVR has.

Wii showed, cheap tech can have great success.