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Azzanation said:

Would those games sell there figures if the PS4 was sitting on 40m consoles like the X1? If you half the sales there numbers sit roughly around the same.

Halo 4 went on to sell close to 10m copies. Not sure how thats a decline considering it wasnt heavily bundled like Halo 3.

Halo 5 went on to sell close to 5m copies on a platform half the size of the 360 so if the X1 had 90m consoles sold, expect close to 9m sales for Halo 5. These are assumptions however it can play a key roll in selling games.

My point still stands. Just because Mario 3D World sold little on the WiiU doesnt mean the IP is smaller. Takes one good entry to bring the figures back up on a successful console. Much like your point with GOW. Needed a reboot on a high selling system to reach its numbers.

Your point also doesnt make sense. Are you going to tell me Days Gone is bigger than Halo because it has outsold Halo 5? Haha come on now.

There is still a decline regardless of how you reason it.

Halo 1: 5~ million copies.
Halo 2: 8.5 million copies.
Halo 3: 14.5~ million copies.
Halo 4: 10~ million copies.
Halo 5: 5~ million copies.

That is a decline... There was also a decline even with games like Halo Wars 1 vs 2.

We can argue on why that decline happened: I.E. Smaller platform etc'. - However one thing to keep in mind is that Halo 2 sold 8.46~ million copies on the Original Xbox which sold even less hardware units than the XBox One or 360. (24+ million consoles.)

Attach rates are everything... Halo 5 simply had a rocky start... I personally found the lack of content and features in Halo 5 to be a detriment, I got bored of the game and moved onto something else fairly quickly, where-as Halo 3 and 4 kept me interested for a long time... Plus I felt like the Req system ruined things for me, I am not alone in this assessment either, they were common criticism points on the games release.

Long gone were the days when weapons and vehicles were strewn around the map, thus requiring strategy and team work to control vital spawn locations in order to 1-up the enemy team... It made the gameplay more interesting.

Plus visually Halo 5 was extremely average with short draw distances and some animations only updating at 10fps. Ouch.

But you are right, franchise for franchise, Halo is still massive with still a big name in gaming... Let us see what Microsoft can do with Halo infinite. - Will it sell consoles like Halo 3? One thing is for sure... It's certainly going to be a very very pretty game.



--::{PC Gaming Master Race}::--