curl-6 said:
As far as I know Saturn didn't support perspective correct texturing either, but it had less texture warping as a result of using quads as polygonal primitives instead of triangles like PS1. (And N64) |
Yeah. The Saturn used Quadratics just like nVidia's first ever graphics processor... It also meant that Saturn games got ported to the PC really easily too. (Keep in mind this was before Direct X.)
In short, it did mean that texture warping was less of an issue but still present as it wasn't perspective correct.
--::{PC Gaming Master Race}::--