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TheMisterManGuy said:

Pikmin isn't a system seller, but it still does a solid 1 million copies with each main entry. That's enough for Nintendo to continue doing it. Not every game needs 50 million sales to be considered successful.

I Think experimenting with both new and traditional IP are both equally important. It all depends on whether it fits with the IP or not. For example, Cappy in Super Mario Odyssey works because it's a natural extension of the Mario Power up mechanic, just without the actual power-ups. I like New IPs, but I also like expanding upon existing ones as well. That's why I also want Nintendo to start taking more risks with the Mario universe again, in addition to completely new concepts. The Mario universe has a lot of room to explore, so why not explore some of it?

I think his point on Pikmin is that even though it's a million seller it's not a game that will be prioritized when a platform still needs to be pushed Nintendo will obviously keep doing games like Pikmin but likely later on in a platform's life when the system sellers are out or alongside a system seller.

They are experimenting with both new and traditional IPs it's just as he said the ideas that can stand on their own are made into new IPs, it's better this way tbh because taking risks with an establish IP can lead to situations like with DmC Reboot and DMC where even though the former is still a good game it's hated by many of the usual fanbase because they feel it should never have been part of the franchise so even when a risk is executed right you can still draw a blank the result is it's better to do a new IP for such risks and expand your library with them.