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RolStoppable said:
HoangNhatAnh said:

Credible or not, two points of it is very correct, the data size and the manufacturing cost of cartridge are mostly the biggest reasons here

No, that's not correct. The biggest reason for price hikes is the greed of third parties. From the beginning there has been no consistency in the Switch tax occuring or not. It has always been a per case basis with different publishers and those publishers who raised the prices banked on the ignorance of gamers, namely the belief that cards and carts are the same thing and therefore cards are a medium that is prohibitively expensive.

Legitimate cases of price increases, such as Dragon Quest Heroes 1+2 which launched in spring 2017 on a 32 GB card, have been the exception among games that had a Switch tax.

Even in 2019 we continue to run into strong inconsistencies, such as Dragon's Dogma launching on a 16 GB card for $30 while concurrently two other Capcom games (Resident Evil and Resident Evil Zero) are sold for $10 more each than on other consoles and the physical version puts only one of the games on a 16 GB card for $60 with the other game being included as a download code. Logically, this double pack should have easily been $40 in this form along with $20 price tags for both games on the eShop; alternatively, the $60 price tag for the physical version would have more than made up for the use of a 32 GB card with both games being on the card. That's not a problem with game cards, that's a problem entirely with Capcom.

You mean the same reason why N64 cart is more expensive than ps1 CD disc?