By using this site, you agree to our Privacy Policy and our Terms of Use. Close
EricHiggin said:
Pemalite said:
So doing some digging. Looks like RDNA is a "Hybrid" design that bridges GCN to RDNA.
Lots of changes under the hood, but it's still very easy for developers to leverage it if they have worked with GCN for a long time.

The doubling of the ROPS is a big boost... And one bottleneck of GCN gone, reducing wavefront size and increasing SIMD size so they match is another big Pro' as well and another GCN bottleneck gone.
Uplift in bandwidth and chip-wide delta colour compression and much improved caches resolves another GCN bottleneck.

It's going to result in a substantial uptick in performance per teraflop either way... I would not be surprised to see a 50% performance uplift over the RX 590.

The RX 5700 XT is likely going to be my next GPU.

*****

AMD's Ryzen 9 3950X, 16 cores, 32 threads, 3.5 - 4.7Ghz might be my next CPU of choice if Intel doesn't provide me with an appropriate alternative.

Intel says buy a 9900KS.

https://www.pcworld.com/article/3401083/intel-challenges-amds-ryzen-3000-cpus-to-take-the-core-i9-9900ks-real-world-gaming-crown.html

The Radeon 5700 series looks pretty decent based on what's been shown off. Looks like they aren't to focused on ray tracing just yet though.

Intel can say whatever it wants. lol

The i9 9900ks with only 8 CPU cores is not as tasty as AMD's 3950X with 16 CPU cores, next-gen should have 16 CPU threads to play with all told (Minus some for OS/background duties of course), so I expect games to start shining on larger core counts next gen.

Plus 8-cores really feels like mid-range stuff these days.

The RX 5700 XT seems to be a step away from what the consoles are getting, it seems closer to GCN than RDNA, hence why the consoles will have hardware Ray Tracing and Navi does not.



--::{PC Gaming Master Race}::--