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I knew this would be a thread from John when I saw it spelled as "Sekerio" in the title. :P

But to answer the question, I generally prefer games to be on the more difficult side of the spectrum, and I prefer when they don't have different settings to choose from.

Skyrim, for example, allows you to change the difficulty and quick-save, even mid-battle, so (while I love Skyrim) I've never been satisfied with the difficulty of the experience. As a result, getting a new weapon doesn't feel rewarding, and there are no "difficult" boss fights, because the difficulty in Skyrim is based on a slider which scales up damage and health numbers.

When a game offers me options of "Easy", "Normal", or "Hard", my initial reaction is negative, as I would have liked for the developers to create an experience with a defined level of difficulty. This depends heavily on the game.

Last edited by RaptorChrist - on 12 April 2019