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Games are more expensive nowadays. Outside of indies, maybe, I feel like ideas of games taking risks, creatively exploring and forcing boundaries are far less likely to get grenlighted than, say, two or three decades ago. The same applies to movies and books, to an extent. The risk and marketing factor is essential.

Like modern Hollywood movies, most game developers today bet and thrive in slam-bam seductiveness, readily gobbled up by kids, teenagers etc. You aren't challenged, you aren't mentally stimulated, you don't acquire anything from it but cheap, safe thrills.

Of course, though, there are exceptions. Plenty of them, if you have the patience to look. That doesn't necessarily mean they're the best games ever, of course, despite their amazing graphics. For even a cretin could creatively compete with what's out there.