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zorg1000 said:

Not even close. 33 million in the 90s is a significantly bigger deal than selling 13.5 million in the 2010s because of the size of the markets at time. N64 had close to 25% marketshare while Wii U is under 10%.

As for influential software, games like Mario 64, Ocarina of Time and Goldeneye set the trend for those genres going forward and you can still see their influences 20+ years later. Wii U had so really high quality games but high quality and influential are not the same thing.

One other thing to consider is that most of the N64 love comes from America where N64 actually did pretty well and was competitive with PS1 for a few years.

Ocarina of Time mostly influenced the Zelda series and little else.  Zelda was actually more influential when it was 2D, because it inspired a lot more direct competitors than Ocarina ever did.  Goldeneye is not nearly as important to FPS as Doom or Call of Duty. 

Mario 64 is more well known for it's negative influence on platformers than anything else.  The 8/16 bit eras are known for having tons of platformers.  All of these games were imitating 2D Mario.  How many 3D platformers are made nowadays?  Not many.  3D platformers are now a niche genre.  2D platformers used to be the primary genre.  That is the legacy of Mario 64.

Really, you left out the best game: Smash Bros.  It's funny what people think are the "influential games"

Almost everything you said is wrong.



When the herd loses its way, the shepard must kill the bull that leads them astray.