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CGI-Quality said:

The thing to remember is this ~ while a $599 premium console in 2020 would be juicy, it will still take a lot of VRAM to pull off what many people are looking forward to. I was just explaining this to the mod team. 

We'll take hair, as an example. If you remember the early days of TressFX, you'll note the revolution at the time. Nothing was like it, and while it could cause some performance hiccups, it worked relatively well. The reason? It was one of the first pieces of core fibermesh hair of its time. High in polycount, but easy on VRAM (why the PS4 and Xbox One could handle it). However, had the hair been a transmapped piece, the machines, including powerful 2013 PCs, would have struggled immensely. Why? Because transmapped hair uses bigger map sizes (sometimes double that of fibermesh), which requires a boatload more VRAM and also renders much slower.

And that's just hair. There is still grass and many fiber-like elements to think about. As I've said from the beginning, I expect next consoles 9the base models) to sport about 16GB of RAM. This way, they'll be able to dedicate at least 10-12 for gaming and have a reserve of about 4GB (this is standar random access memory procedure). 


Thus, here's what I expect (based on the visuals I've seen, the expectations of the time, and the idea of affordability remaining at the forefront)

PS5 or Xbox Next

$399 starting point for PS5

Specs: 

CPU: Zen 2 eight to twelve core @ 3GHz
GPU: Navi
RAM:16GB G6 (could use G5X, but I doubt it)
HDD: 4TB

$399 start point for Xbox Next

Specs:

CPU: Zen 2 eight to twelve core @ 3GHz
GPU: Perhaps Navi (a little foggier here)
RAM:16GB G6 (could use G5X, but I doubt it)
HDD: 4TB

The premium machines? Roughly 20GB of G6, a faster Zen 2, faster Navi GPU, and maybe a 6TB HDD (remember, they won't go but so crazy here given we're talking $600 at most).

This^

People just keep asking for better graphics without realizing how quickly these things can add up. Oh, you'd like trees with zero alphamapping on the leaves/branches? Every part of that tree has to be 3D modeled now? Ok then, get ready for a massive increase in hardware needs. 

Also, I think you pretty much nailed the hardware of the PS5/XB2 launch models. A Pro/X version of either of those, two years after launch, would be great.