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AngryLittleAlchemist said:
irstupid said:

You need to just stop. You are wrong. 

YOu say it's the beginning of the game. It's an open world, you can go anywhere. Some argue Hateno village is where you shoudl go first, while other parts of cutscenes and dialogue suggest the one goes to the Sky place first. But point is, you can easily have enough powerful weapon on the Plateu alone to beat that Major Test of Strength. But beyond htat, on the path to Hateno village, you run into guys who tell you about some secret treasure that gets you good weapons. As people have said, there is enemies with plenty of weapons near the shrine. Ect.

OH and guess what I did at times. I enter a shrine, see it says "difficulty Test of Strength" and I look at inventory.  Depending on my stuff I either go forward or turn around and exit. You are not forced to do the shrine when you enter it. So if you accidently enter something too hard, you leave. Oh and besides the tests of strength, every other shrine is beatable with the runes or the items given in the dungeon alone.

But don't bring in shit like, "Oh following the story, you see this tempting shrine in distance" as an excuse that it should be easy or people will go there. What about the fucking hyrulian castle that is tempting and sitting in view nearly at all times. You gonna bitch and moan that heading towards that is hard and you get killed and can't beat the guardians. 

THis isn't about "get good" it's a bout common sense. You enter a test of major strength shrine and your bitch ass is only carrying some deku sticks and a rusty broadsword, LEAVE.

This is the problem with Breath of the Wild. Because it's "completely open" people can use any excuse they want to forgive the game. "Oh, you can go there whenever you want!"  "Oh, that sidequest is boring? You don't need to do it!" "Oh, you don't like the game very much? Just skip to the end of the game bruh"

The reason why I didn't know that it was one of the toughest bosses? Because the game doesn't tell you what level the bosses are in proportion! You don't go in the shrine and it says "guess what bitch? this is one of the hardest shrines in the game!" What, do you expect me to look up every single thing about the game the moment I come across it? Isn't Breath of the Wild about the wonders of exploring? Do I now have to look up every portion of the game and see if it makes sense compared to my weapon durability levels?

The castle is one of the worst examples you could possibly come up with. It's literally the end of the game, OF COURSE you know from the beginning that it's going to be hard. Combat shrines aren't the same, unless you already know how they scale you can go into one without knowing how hard it is (and before you make fun of me because it said "Major", know that many games use ridiculous and over the top wording for their scaling systems. For all I knew the hardest could have been two levels above that). 

Not only that, but I DIDN'T have rusty weapons at the time. This is just a shitty excuse that other people put on me that I never said even happen. What, are you guys going to guess my entire inventory now to make an excuse for a mechanic? Really? 

And if you're talking about the treasure that gave you a flame sword ... I actually got that. You might be talking about different treasure though. Guess which boss I broke it to? 

The game didn't tell me this or that, whaa whaa whaa. The game did tell you. When you walked in that shrine and it said major test of strength and when you couldn't beat it. There. That's when it told you. Now you know. The game saves when you enter the shrine, so you lost out on maybe 5 minutes of your time.  

And yes, open worlds do give excuses in being that. YOu can't have an open world game and hold a person hand at the same time. 

I hope someday you get over your traumatizing experience of dying in Breath of the Wild.