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okr said:
Rogerioandrade said:

In  a certain way.... this kind of game is reminiscent of the point-and-click genre that was hugely popular in the 90´s on PC Gaming. It has a similar feel in terms of gameplay (given it´s 3D instead of 2D)...

 

No, it ain‘t, not even in a certain way. QD games belong to the game genre https://en.m.wikipedia.org/wiki/List_of_interactive_movies and have not much in common with point & click adventure games.

Here are some examples for recently released point & click adventure games:

Unavowed https://m.youtube.com/watch?v=H5WUnjYrHi8

Tsioque https://m.youtube.com/watch?v=U0qlCv6TdTQ

Unforseen Incidents: https://m.youtube.com/watch?v=YcCZCnXvaOc

Classic point & click games have a fraction of QD games‘ budget. The reason is that - in the best case - millions of people are willing to buy interactive movies these days, but only some ten thousands worldwide buy p&c games. Even Ron Gilbert‘s last (and excellent) point&click game "Thimbleweed Park" from 2017 didn‘t sell enough to earn him enough money to make another game (Ron Gilbert is a legendary game designer among point&click fans, he created the first two "Monkey Island" games for LucasArts).

BTW, I like some interactive movies (Life Is Strange, Tales from the Borderlands, The Wolf Among Us, King‘s Quest [2015], Ken Follett‘s Pillars of the Earth).

All the ones you listed at most would be at most interactive cartoon =p

It makes me sad that there isn't public for point and click anymore. I loved The Dig and Full Throttle back in the time and enjoyed a lot the remake of the second.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."