Rogerioandrade said:
In a certain way.... this kind of game is reminiscent of the point-and-click genre that was hugely popular in the 90´s on PC Gaming. It has a similar feel in terms of gameplay (given it´s 3D instead of 2D) but it is not as puzzle-heavy as those games were back in the day. Instead, it´s more focused on decision-making, story and (sometimes) branching paths. What makes me wonder why some so-called "seasoned gamers" or "hardcore gamers", when reviewing interactive dramas, have such hard time digging the concept and are always falling on the same "it´s not a game" falacy. I mean, people who actually experienced those kind of games back in the day, they were expected to be more open-minded when reviewing it, even if it´s not their favorite genre. That said, I do understand that this genre may not please certain audiences. It has a demo, I´d recommend give it a try. |
I don't even bother with people calling it "not a game". I like the experience and funnily enough have loaned the game to 4 people that also liked it.
Thechalkblock said: i’m happy this studio is finding success. i’ll be a forever fan after heavy rain. sadly haven’t had the chance to play detroit though |
Don't spoil yourself with Youtube.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."