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Pemalite said:

False. All of it is false.

Pretty impossible to argue with you when you don't engage with the points and present a different perspective. You put forth no concrete examples of why I am wrong. Only vague "Yeah but what about this game" without explaining the situation in enough detail so I can make the same logical conclusion as you.

What you are saying is only the case with theoretical potential, but the reality of game development doesn't function merely in theory, it works in practice. 

I can also prove my position in a different way then. 

Nvidias RTX has fixed function hardware on the silicon and you need to use specialized code for implementing it in your ray tracing pipeline. If you try to use the same code in hardware that doesn't have the fixed function BVH accelerator, then you would have to brute-force it. This would, in turn, result in extremely bad performance.

It is the EXACT same principle with console games.

If you cannot understand this, then I think we are done arguing.