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irstupid said:
Sales determine if something is wanted or not. How well games sell determine whether the industry is 10% female lead, 50% or 90%.

But I hate topics like this, especially when talking jobs. Like when you hear stuff like women are under-represented in the tech industry or something. They will say the population is 50% or 55% or whatever it is female, so your workforce should be that % female. Or the population is 20% black, so you should have a 20% black force, ect.

Tell me how that works out when say 90% of the graduates in the IT field are White males or Asians. (made up stats, but the point remains. The percentage of workforce should be based on graduate percentages, not population. Push schools to try to get more diversified students versus businesses trying to meet an unrealistic quota)

You shouldn't even push schools to have more diversified students. Different people have different interest and this "it is all social construct" is silly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."