By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HollyGamer said:
Miyamotoo said: 

Maybe it was very easy, that again depends how big team was, its not same if you have team of 10-20 people and when you have team of 100+ people, and this game has huge amont of content. New games are done buy hole teams that usualy have 100+ people, late ports are done buy much smaller teams, that why new games are usualy done in 2-3 years buy 100+ people teams while ports are done in less than one year buy much smaller teams, and around 9 months is definitely around expected time for AAA game port.

 

There is huge difference between slightly and on pair, Switch in docked mode is around 3x stronger than PS3/360. And no, Switch is not on same gen graphic with Wii U espacily with PS3 and 360, it's somewhere between them and XB1/PS4. Fifa 18 for Switch is good example of this, not only that runs at 1080p compared to 720p on PS3/360, but also has higher quality effects, shaders, lighting, higher level of details, resolution textures, normal mapping, post-processing, depth of field...like DF stated, its mix of old and new. I mean even Doom and Wolfenstein 2 examples show us this, Switch versions have almost all effects and graphics features like PS4/XB1 while resolution and frame rate were cutback.

https://www.eurogamer.net/articles/digitalfoundry-2017-fifa-18-switch-face-off

Fifa are not using the same graphic engine with Fifa 2018 on PS4 and Xbox One , Doom and Wolfstain is different case even my potato PC from 2009 taht is equal to PS3 and Xbox 360can still play the games with graphical downgrade. 

Nothing you wrote doesnt goes against what I wrote, I was comparing PS3/360 versions of Fifa with Switch version of Fifa, and we talking about huge difference, Fifa Switch using custom engine, and Switch version is clearly somewhere betwine PS3/360 and XB1/PS4 version of games. Doom and Wolfenstein 2 on Switch have almost all effects and graphics features like PS4/XB1 versions of games, you couldnt do same thing on PS3/360 simple because Switch support modern engines, features, effects, APIs...while PS3/360 dont (in case of PS3/360 we talking about 2005. tehnology, in case of Switch we talking about 2015.technology with noticeably stronger power).