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Stuart23 said:
VAMatt said:

 Doom released a year after it launched on PlayStation and Xbox. Sonic forces launched at the same time on all systems. I don't think that's a good comparison.

 

I think that if we read between the lines here, and apply some logic, what we really learn is that  Bethesdas porting costs are low.  

It is also good to remember that a game like Sonic Forces, besides the fact it launched hand-by-hand with other versions, wasn't sold at full price and had gone some massive sales both on retail and eShop since it's launch while Doom is full price since launch day.

It's true that it wasn't sold at full price. I'll take your word on the discount price.
So, let's compare it to Skyrim and WF2 (which already had a way bigger userbase), for example.

1st week / LTD
Skyrim: 153.783 / 976.947 
SForces: 117.083 / 618.334
Wolfenstein 2: 31.708 / TBD

Sonic might have add a smaller price tag and more sales to increase it sales, but that didn't stop Skyrim from selling significantly more than this game.
Wolfenstein 2 should have outperformed Sonic Forces and it clearly didn't.

So, i'll say again, if Bethesda is happy will ALL sales, then, some games must have had really low expectations.

Shaqazooloo0 said:

 

DélioPT said:
I gotta say i'm surprised by this comment.

Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games.
For example, Doom, which released pretty at the same time as Sonic Forces, sits at 351.783 units, whereas SF sits at 618.334 units. This is Doom vs a critically panned title...
Also, WF2: TNC, is, in it's 3rd week, selling a third of what Doom sold in the same time frame.

I really can't comprehend how ALL games were "hugely popular".

VGChartz could also be wrong too though...

I'll admit sales numbers could be wrong, but it's what we have. And for all numbers to match those statements, then Doom has to be way off. Way, way off.

Miyamotoo said:

 


 

DélioPT said:
I gotta say i'm surprised by this comment.

Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games.
For example, Doom, which released pretty at the same time as Sonic Forces, sits at 351.783 units, whereas SF sits at 618.334 units. This is Doom vs a critically panned title...
Also, WF2: TNC, is, in it's 3rd week, selling a third of what Doom sold in the same time frame.

I really can't comprehend how ALL games were "hugely popular".

Only reason why you are suprised because that comment is because dont fit with your agenda that hardcore 3rd party games and in this case Bethesda games cant have good sales on Switch, even if fact is that Bethesda before also said they are satisfied with sales on Switch and that they will contine their support, and that we already seeing that.

Also, VGC numbers are not always even near accurate, fact that Bethesda releasing Doom Eternal on Switch means that Doom was popular, that sold good and that they are satisfied with Switch sales, no way they would releasing Doom Eternal if Doom wanst popular on Switch. If I would to guess we talking about more than 500k with digital sales, and thats quite good number for late and full priced port, they made millions of clear profit.

I have an agenda?

"Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games."

I saw the claim and i didn't see how it can be anything other than vgchartz being way, way off (Doom and WF2's case) or their expectations for said games being really, really low for Bethesda to say they were  "hugely popular".
And i honestly don't believe vgchartz could be this wrong. Sorry, i can't.

How you can say that because i don't see such a claim matching with sales figures we have, having an agenda, is beyond me.

I was speaking about expectations, not actual sales numbers.
I'm not saying or implying that vgchartz is 100% correct, but Doom and WF2 sales, to match that expression would have to mean that vgchartz was completely wrong.

You can't say that a million seller like Skyrim, a game that sold less than half a million and game (WF2) that sold less than 50k in it's first week are all hugely popular. 'Cause if you say that for all 3 situations than you don't know what hugely popular is. Unless, again, for some games you had really, really low expectations.

One last thing: 
Why are you assuming that digital sales for Doom brings it to 500k? You know that it would mean the game would nead an attach rate of almost 50%. Don't you think that's a bit high?
ALso, would you qualify a game selling significantly less than SF (we are just comparing physical sales), as being hugely popular?