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contestgamer said:
Alkibiádēs said:

Lmao, games like Stardew Valley, Minecraft and Rocket League were downloaded at least 1M+ times already (before physical versions were released for the two latter games). Hollow Knight was downloaded 250K times in just two weeks and it's still ranking in the top 3 of the eshop on a daily basis. 

Some people are not understanding that when you complain about the digital only being counted for the 1k titles, you are not saying Rocket League doesn't count, but that more than 90% of the listed titles are pointless. Unless we want to see an average attach ratio for games and get the 100M sold SW for 1K titles would make 100k average per games on 20M userbase so the attach ratio would be 0,5%

I bet they wouldn't like you to say the platform is bad because on average the attach ratio is 0,5% I'm pretty sure they would disqualify those digital games very fast.

Last edited by DonFerrari - on 09 August 2018

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."