HoloDust said:
Apparently, they have 70 animators doing episode for a week. Not sure what their salaries are, but I think episode costs around $1.3M (that is whole budget, not just animation). Not sure why it's that much, Star Wars: Clone Wars episode was $1M, SW:Rebels is $500K. Family Guy is $2M a pop, American Dad is $1M per episode (or other way around, can't recall). Lot of that money goes to actors, I suppose...
Yeah, South Park might not have high end AAA art budget, yet it is hand animated, and that still costs pretty penny - I'd wager much more than retro visuals of Octopath, given that South Park (at least first one) is treated as lower cost AAA. I think the whole problem with $60 is that it's accepted as sort of a ceiling (bar some fancy editions) - which in turn, at least in my view, should warrant a game that has both content and production values at highest level. Not just one...or the other. In the case of Octopath, from everything I heard, content value is quite high...but I don't think production value is up their with the best. Let me give another example from fairly similar, yet different field - boardgames. Video games, on the other hand, are stuck in the mass market - for example, Witcher 3 (game that I rate as 8/10) is high quality both in content and in production - yet it's $60 game, because of that cap that is there cause of mass market. If you take that $60 cap into account, you can understand why I think only highest quality content + production value deserves that price tag. I can see why Octopath might be worth for many $60 - I'm guilty of similar thing with Combat Mission games (tactical simultaneous turn-based wargames) for last 17 years, games with high content value (for its genre), yet not that great production values - $60 per pop, sold only on their site - because they're worth that much to me - yet, not for a second, would I ever think that in this $60 capped video game economy, value of those games is actually that. |
To me, personally, it's ridiculous to put a lot of money and effort to have a poor look intentionally, but I do know a lot do it =] I rather invest on pristine and pretty
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."