By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Podings said:

After replaying some VERY choppy N64 games recently, I can safely say that I don't give more than just a few fucks about resolution.

Those game wanted to impress with textures and resolution because they were Expansion Pack enabled, and they suffered horrible frame rate dips as a result, and seemingly had to be reconfigured late in development to even be playable, with taking out enemies, cutting draw distance, finding ways of reducing area sizes and so on.

In a game like this, it's the performance that matters. And particularly for a port of this caliber, it's vital that the overall look and feel is the same.
I can take a resolution hit. It's not like it's a game about sniping at long distances anyway.

I agree with you, too!

I've been gaming for as long as I can remember and I don't understand the mindset of the current gen gamer. I've played games like Double Dragon on the NES where it didn't even have the ability to have a two player mode! Games like Splinter Cell on the GameCube where whole levels had to be cut out or redesigned. GoldenEye on the DS where I was just happy the game didn't explode.

 

This current gen where "It's 60fps on console A but it dips to 59fps on console B!" just makes my head hurt. Yes, I purchased a PS4 Pro and XBO X on day one but I'm more concerned with having the ability to play what I want the best way possible rather than how it compares to other systems. During the 6th gen, we couldn't care less if Resident Evil 4 ran better on the GameCube. We were just happy to have it on the PS2.

 

I have Wolfenstein for the Switch so I can play it at work. It's the best option and the game (in my opinion) is a marvel to behold. I didn't think it could be done.