By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dx11332sega said:
Biggerboat1 said:

Preference ≠ fact

They are completely different art-styles, Ori is vibrant and hugely detailed, whereas Hollow Knight is what you'd get if you gave Gullermo del Toro a set of colouring pencils.

I completed Ori a while back and am only 2 or 3 hours into Hollow Knight but I'm def leaning towards the latter as my style of choice. It just exudes this kind of cute yet unsettling weirdness. Both are great though.

Maybe Hollow Knight story doesn't come close to Ori and the blind Forest I did check hollow Night on PC its in the 80's meta while Switch is 93? 

I don't remember Ori's story being anything particularly remarkable. The way in which it presents it's story is nice, though I wouldn't say it was a big part of the game overall. Hollow Knight (what I've played so far) seems low on story-telling 'scenes', choosing instead to present its narrative through the character's dialogue, which so far I've found to show the same quirky charm as the visuals. If the game continues as it started then I'd say there will be a lot more world-building & lore than on Ori - which obviously contributes to the story-telling.

I do however remember Ori's controls seeming tighter - not sure if this is because I've yet to unlock most of Hollow Knights abilities or if it's because I'm playing through steam link, which may be introducing a bit of delay, or (most likely) the controls aren't as tight as Ori's...