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JRPGfan said:
SvennoJ said:
GTS is in a weird position. They banked heavily on the online component, which is great btw. Yet the online user base is only a very small percentage of its sales.

Sport Races finished % of Players Players Count
A. 0 Races 75% 3,389,000
B. 1-10 Races 16% 723,800
C. 11-20 Races 3% 116,500
D. More than 20 Races 6% 276,700

PD hastily added more single player content (and is still adding) yet the perception of it being an online title (not helped by having to be online to save progress) has already been cemented.

There's about 30 to 40 thousand active online players currently, so still healthy and seems to be stabilizing. It's not growing though.
http://www.kudosprime.com/gts/stats.php?stat_preset=daily_sport_activity

All this online multiplayer is annouying.
Even though in a racer it makes more sense than most games (imo).

Not everything has to be online focused, and the sooner both MS & Sony realise that the better.

Sony has no problem realizing that, God of War and Detroit only just came out.

GT became stale though and something had to change. Everyone keeps saying GT7 could have sold much more, yet could it really. Give GT6 the 4K treatment, add more cars, a few new tracks, would it really have sold that much more? Kids are more interested in collecting skins than cars nowadays. Racing games aren't cool anymore, there are plenty other things around with realistic looking graphics.

PD also miscalculated what most people want to do in a car game which is play bumper cars. The whole sport section is geared to driving clean, which is a niche of a niche. Of the 6% people that use sport mode, less than 10% manage to keep it clean often enough to get the highest safety rating, which still doesn't show all that great sportmanship. So about 0.6% of the user base is actually attempting to use the game as PD intended :/

I wonder of OnRush is selling. That seems more geared to the play style of the majority. It rolled into 34th place first week in the UK...