By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pokoko said:
Honestly, if the bad scores are mostly about the multiplayer, then this game will be back on my radar. I don't give a rat's rear end about multiplayer.

The co-op seems to work in the same way co-op does for FC V, in that you join a friend's game and help them out, but it doesn't exactly help you out in your own world, let alone aid in it's progression. You are only progressing your friend's world, and even then you cannot do much for it.

 

I would have preferred that they do co-op like other games have done in the past, where both of you can help each other out and progress, rather than just one member getting all the benefits of having an extra pack mule.

 

That said, I played the first one as a sp game (it was sp in general with no co-op), and I'll likely play this one as a sp game once it hits Steam. I would also like to see what modders can do with the game once it hits Steam. The first game was janky for it's time (it was a 360 indie title after all) and I accepted that (even if it's horrible at supporting higher resolutions), but the new one could use a bit more polish, which would be nice to see from the devs, if they are willing to do so over time. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"