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GOWTLOZ said:
DonFerrari said:

I have plat for ALL GOW on PS3 and I'm just shy of one challenge to plat GoW3 on PS4 and I can tell you I didn't thought it to be hard. And to plat I had to play on the highest difficulties you know right?

Actually the limited moveset and human boundaries of Nate is what makes UC harder than GoW. Because with the right weapon, no ammo management and knowing the combos for each enemy and what sequence of enemies to kill first the game becomes a lot easier than UC and that was my point and you were saying as if UC was awful in almost everything and sounding as easy task while GoW was hard. Maybe for you it was hard or needed a lot of skills, but compared to doing combos on fighting games, combos on GoW1-3, Acension, and PSP Collection was mundane.

1. You don't have to play GOW games on the hardest difficulty to get platinum. You have to do that in Uncharted games to get platinum.

2. Stop being stuck up comparing the difficulties of the 2 series. I didn't say God of War is tougher. Its got more mechanical depth to its combat. Know the difference.

But if so insist on talking of the difficulty, any game could be made tough by cranking up enemy health and damage to 11. God of War in normal and easy mode you can tank tons of hits but on hard mode you can tank relatively fewer hits and very hard you can only tank a few hits, like it is in other games. God of War enemies are the opposite of damage sponges on lower difficulty and just the right amounty of hits on the higher difficulties.

Uncharted the enemies take fair amount of hits on the lower difficulties but on saay Crushing difficulty they can tank a ton of damage and that is the cheap style of difficulty. I'll give it to Naughty Dog that Uncharted does have better AI that will flank you whenever they can and take you out of cover but taking so many shots to kill is not a good way to make it difficult.

3. God of War is no fighting game, where did I say that? I said God of War 3's combat is nearly as deep as Devil May Cry 3's combat because of the endless combos and juggles you can do showing the high skill ceiling of the game. Watch it:

https://www.youtube.com/watch?v=DjTG5LpaG3o&t=97s

https://www.youtube.com/watch?v=0BoHu8FTyxk&t=197s

Its so amazing one of the devs was surprised to see that such combos could be done in the game. That's real depth.

1 - Well, I did play they all on the highest diffult available

2 - Depth isn't measure by the amount of movement options. Chess, Go even Checkers have very simple and limited movement options and they still can be very depth in its playing.

You may not like their choices to make the game harder, but it still is harder than GoW. And go for TLOU on grounded difficult that you are basically scrapping for single bullets and have to try to pass almost all stages without firing and also have disabled hearing plus enhanced discovery by the enemies. So there is several different changes to the ultimate difficult.

3 - Combos in GoW are very easy to do and playing it regularly it's also easy to memorize and know which enemies to use each. As I said having limited options can make it more deep than having 100 options that if you know wich of them to use at the time make it even easier and perhaps shallow.



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