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VGPolyglot said:
oniyide said:

That's not really answering my question. Why shouldnt their be? Their is a big difference between someone who is spending hundreds if not thousands of hours/money on games than someone who isn't. How can their not be a difference?

Why does there need to be a distinction though? We are all into gaming, it's an arbitrarily defined separation between the two. What is the exact point that makes you go from a casual to hardcore gamer?

Classifying helps you understand a market better. So you can better tailor your product.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."