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Mar1217 said:
Nuvendil said:

Bandai farmed it out to a porting studio.  And I don't think they're lousy but I would bet my entire tax return on 3 things:

1) Bandai gave them the tiniest budget they could possibly get away with

2) Bandai has provided no assistance

3) the developer is probably bogged down with other projects.

We've heard for a while that these port studios have work rolling in like the tide because a number of publishers are interested in the Switch but NOT interested enough to habe their devs lift a finger to do any work on the Switch themselves.  So I would bet cash that some delays we see are due to these port houses being clogged but publishers being unwilling to put real resources behind these versions.

And also, Soulsbourne games don't have great engines, they are all a bit finnicky.  And handing over a finnicky engine to a porting house and just telling them to call you when it's done is basically leaving the future of that version in the capricious hands of fate.  

And I derive my cynicism also from Bandai's history of crap ports to platforms they are uncommitted to.  Numerous PC ports for a long time were incredibly bad.  Such as Tales of Symphonia which was a gimped version of the mediocre PS3 port of the gimped PS2 port of the GameCube original.  Their history, in short, does nothing at all to inspire confidence.

I wonder then, why Nuntendo keeps getting them as partner for some of their projects with their IP's (Smash Bros, StarFox) ?

Cause they have manpower and tallent.  It's not lack of those that leads to screwups with Bandai, it's lack of effort.