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Heated arguments from these past few posts ...

I stand by my ground that hardware comparisons can only be made on the basis of running similar content therefore it is the faster hardware who will end up executing the code faster, of course "faster" being situational all things considered ...

When one sees benchmarks in the PC space, we don't use vendor specific software solutions to compare between hardware so the same precedent should apply to game consoles and thus exclusives should not be permitted for hardware comparisons since it skews perception without objective analysis of measuring code execution performance ...