By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mummelmann said:

Honestly though, I really do understand people having problems liking TW3, it's not really like most other WRPG's, which is a good thing for me, but not for everyone. I also have complaints about it, but they're mostly overshadowed by how amazing I think the overall package is.

It really isn't - well, more precisely, it's not like TES, since that's about what most people who don't play open-world WRPGs and who jumped into TW3 are familiar with.

You know my pet peeves with it from back when it launched, and since I'm lazy to go into it again, I'll just leave at "missed opportunity" - it did some things extremely good, but in others was way, way behind Gothics which were its main influence.

AngryLittleAlchemist said:

In fact there's a series that gets a lot of acclaim for it's world building based on enemy placement, called Gothic. Personally I've never played it, so maybe vivister will come in here and show me my place or something, but a big part of it's appeal is that if you go down the wrong path and don't come equipped your fucked. It makes it feel like an actual world. But hell, that's such an extreme example, The Witcher 3 isn't even nearly that bad, or hard. 

Gothics (especially 1 and 2) have much better world building than Witcher - and yes, they are brutally hard games, yet very smart in their design - but ultimately, Gothics are quite niche. Us, fans of it, were hoping that TW3 will live up to its Gothic influences - and for some it did (like Mummelmann). For me it was missed opportunity, though I still enjoyed it.

Now Gothics are long, long way from perfect games - I consider them best open-world action WRPGs (along with Morrowind), yet I rate them around 8-8.5 - Piranha Bytes was always pretty small dev, they topped at 30 developers with limited funding, so there was quite a bit to improve. And that is a sad truth - open-world action WRPGs, as a niche genre, peaked quite early, and given their initially limited audience, over time became so diluted to accommodate more mainstream audience that they can hardly be called RPGs anymore (like in case of Fallout 4, which is FPS-RPG hybrid).

Perhaps, given that we're in CRPG renaissance, there will be bold devs out there to try and make something that is more akin to great boom of genre on PCs in early 2000s...but I'm not too optimistic, given where the industry is heading.

Last edited by HoloDust - on 28 January 2018